This book consists of chapters that present the state-of-the-art research and applications of Vir...
This book introduces state-of-the-art research on simulation and serious games for education. The...
This book presents the state of the art technology in Serious Games which is driven extensive by ...
This book introduces state-of-the-art research on simulation and serious games for education. Bas...
3D technology is not new; research on 3D started back in early 1960s. But unlike in previous time...
3D technology is not new; research on 3D started back in early 1960s. But unlike in previous time...
This book introduces state-of-the-art research on simulation and serious games for education. Bas...
This book introduces state-of-the-art research on simulation and serious games for education. The...
This book presents a collection of state of the art research on GPU Computing and Application. Th...
This book presents selected research and development on virtual reality (VR) and serious games (S...
This book presents a collection of state of the art research on GPU Computing and Application. Th...
This book presents the state of the art technology in Serious Games which is driven extensive by ...