Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you s...
The world of video games has long revolved around a subset of its player base: straight, white ma...
'Beginning with the structural features of design and play, this book explores video games as bot...
This book examines the effects of the Vietnam War on the American myth of the frontier, exploring...
More than 30 years after its 1985 release on the Nintendo Entertainment System, Super Mario Bros....
The 1960s and early 70s saw the evolution of Frontier Myths even as scholars were renouncing the ...
Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help playe...
Video games are a complex, compelling medium in which established art forms intersect with techno...
Since the emergence of digital game studies, a number of debates have engaged scholars. The debat...
In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls fra...
As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors b...
In an era of reboots, restarts and retreads, J.J. Abrams' Star Trek trilogy--featuring new, prequ...